This week, we’re joined by Chris Long, a former programmer at Core Design, to uncover the fascinating stories behind some of the studio’s most iconic titles. From his early days creating the quirky Merv The Merciless for Probe Software, to the smash-hit Chuck Rock and its sequel, Chris gives us an insider’s view into the creativity and chaos of Core in the late ‘80s and early ‘90s. We delve into the tools of the trade, the challenges of transitioning to 3D with the PlayStation, and the untold tales of Rick Dangerous 2, Swagman, and Wonderdog.
Contents:
00:00 - The Week's Retro News Stories
40:22 - Chris Long Interview
Download this episode as an MP3 file
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Show notes:
New cheat code found in Donkey Kong Country 2: https://tinyurl.com/5n6teuce
Sega delists most of its retro games: https://tinyurl.com/2z3bptu8
Mega Drive tracker: https://tinyurl.com/rydpwvda
Lost Commodore 64 game uncovered by archivists: https://tinyurl.com/5n76he7c
Captain Square Jaw demo released for the Spectrum Next: https://tinyurl.com/mr2pmsf3