This week, we bring you an all star panel with legends from Rare Ltd and Core Design! Hear first-hand accounts from Heather Stevens, Kev Bayliss, Chris Marlow, and Paul Machacek as they reveal how the industry transitioned from 2D to 3D graphics and worlds in the mid 90s, resulting in classics like Tomb Raider and Golden Eye 007 for the PlayStation and Nintendo 64. Discover how they tackled challenges, learned new skills, and designed unforgettable worlds that set the stage for the future of gaming.
Contents:
00:00 - The Week's Retro News Stories
43:52 - Rare & Core Design Panel
Download this episode as an MP3 file
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Show notes:
Dreamcast 25 merchandise: https://tinyurl.com/5n9369vn
Duke Nukem 3D on Dreamcast: https://tinyurl.com/yce65djc
Golden Axe Debug Menu Found 29 Years Later: https://tinyurl.com/2xr5hmce
The Last Job PS2 Game Found: https://tinyurl.com/3jkut5p4
PlayStation celebrates its 30th anniversary: https://tinyurl.com/mv7rbmfd